Name |
Level |
State |
Rate |
Cast Time |
Delay |
Cancelable |
Target |
Condition |
Value |
Teddy Bear@NPC_SELFDESTRUCTION |
1 |
Attack |
1000% |
2000s |
10000s |
No |
Self |
attackpcge |
3 |
Teddy Bear@NPC_SELFDESTRUCTION |
1 |
Chase |
1000% |
2000s |
10000s |
No |
Self |
attackpcge |
3 |
Teddy Bear@NPC_CURSEATTACK |
4 |
Attack |
500% |
800s |
10000s |
No |
Target |
always |
None
|
Teddy Bear@NPC_CURSEATTACK |
4 |
Chase |
500% |
800s |
10000s |
No |
Target |
always |
None
|
Teddy Bear@NPC_CRITICALSLASH |
1 |
Attack |
500% |
500s |
5000s |
No |
Target |
always |
None
|
Teddy Bear@SA_DISPELL |
1 |
Attack |
50% |
500s |
10000s |
No |
Target |
always |
None
|
Teddy Bear@NPC_EMOTION_ON |
1 |
Attack |
10000% |
0s |
30000s |
Yes |
Self |
always |
None
|
Teddy Bear@NPC_EMOTION |
1 |
Idle |
10000% |
0s |
30000s |
Yes |
Self |
always |
None
|